diff mbox series

[01/13] HID: playstation: initial DualSense USB support.

Message ID 20201219062336.72568-2-roderick@gaikai.com
State New
Headers show
Series [01/13] HID: playstation: initial DualSense USB support. | expand

Commit Message

Roderick Colenbrander Dec. 19, 2020, 6:23 a.m. UTC
From: Roderick Colenbrander <roderick.colenbrander@sony.com>

Implement support for PlayStation DualSense gamepad in USB mode.
Support features include buttons and sticks, which adhere to the
Linux gamepad spec.

Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
 MAINTAINERS                   |   6 +
 drivers/hid/Kconfig           |   9 +
 drivers/hid/Makefile          |   1 +
 drivers/hid/hid-ids.h         |   1 +
 drivers/hid/hid-playstation.c | 317 ++++++++++++++++++++++++++++++++++
 drivers/hid/hid-quirks.c      |   3 +
 6 files changed, 337 insertions(+)
 create mode 100644 drivers/hid/hid-playstation.c

Comments

Barnabás Pőcze Dec. 27, 2020, 4:23 p.m. UTC | #1
Hi


2020. december 19., szombat 7:23 keltezéssel, Roderick Colenbrander írta:

> [...]

> diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c

> new file mode 100644

> index 000000000000..8dbd0ae7e082

> --- /dev/null

> +++ b/drivers/hid/hid-playstation.c

> @@ -0,0 +1,317 @@

> +// SPDX-License-Identifier: GPL-2.0-or-later

> +/*

> + *  HID driver for Sony DualSense(TM) controller.

> + *

> + *  Copyright (c) 2020 Sony Interactive Entertainment

> + */

> +

> +#include <linux/device.h>

> +#include <linux/hid.h>

> +#include <linux/input/mt.h>

> +#include <linux/module.h>

> +#include <linux/crc32.h>

> +#include <asm/unaligned.h>

> +


I believe it would be preferable to keep the list of includes lexicographically
sorted.


> +#include "hid-ids.h"

> +

> +/* Base class for playstation devices. */

> +struct ps_device {

> +	struct hid_device *hdev;

> +

> +	int (*parse_report)(struct ps_device *dev, struct hid_report *report, u8 *data, int size);

> +};

> +

> +#define DS_INPUT_REPORT_USB			0x01

> +

> +/* Button masks for DualSense input report. */

> +#define DS_BUTTONS0_HAT_SWITCH	GENMASK(3, 0)

> +#define DS_BUTTONS0_SQUARE	BIT(4)

> +#define DS_BUTTONS0_CROSS	BIT(5)

> +#define DS_BUTTONS0_CIRCLE	BIT(6)

> +#define DS_BUTTONS0_TRIANGLE	BIT(7)

> +#define DS_BUTTONS1_L1		BIT(0)

> +#define DS_BUTTONS1_R1		BIT(1)

> +#define DS_BUTTONS1_L2		BIT(2)

> +#define DS_BUTTONS1_R2		BIT(3)

> +#define DS_BUTTONS1_CREATE	BIT(4)

> +#define DS_BUTTONS1_OPTIONS	BIT(5)

> +#define DS_BUTTONS1_L3		BIT(6)

> +#define DS_BUTTONS1_R3		BIT(7)

> +#define DS_BUTTONS2_PS_HOME	BIT(0)

> +#define DS_BUTTONS2_TOUCHPAD	BIT(1)


I believe it would be preferable to explicitly include everything you need
and not to count on other headers indirectly including it for you. In this
case `linux/bits.h` is not included.


> [...]

> +/* Common gamepad buttons across DualShock 3 / 4 and DualSense.

> + * Note: for device with a touchpad, touchpad button is not included

> + *        as it will be part of the touchpad device.

> + */

> +static int ps_gamepad_buttons[] = {


Any reason why it's not `const`?


> +	BTN_WEST, /* Square */

> +	BTN_NORTH, /* Triangle */

> +	BTN_EAST, /* Circle */

> +	BTN_SOUTH, /* Cross */

> +	BTN_TL, /* L1 */

> +	BTN_TR, /* R1 */

> +	BTN_TL2, /* L2 */

> +	BTN_TR2, /* R2 */

> +	BTN_SELECT, /* Create (PS5) / Share (PS4) */

> +	BTN_START, /* Option */

> +	BTN_THUMBL, /* L3 */

> +	BTN_THUMBR, /* R3 */

> +	BTN_MODE, /* PS Home */

> +};

> [...]

> +static struct input_dev *ps_allocate_input_dev(struct hid_device *hdev, const char *name_suffix)

> +{

> +	struct input_dev *input_dev;

> +

> +	input_dev = devm_input_allocate_device(&hdev->dev);

> +	if (!input_dev)

> +		return ERR_PTR(-ENOMEM);

> +

> +	input_dev->id.bustype = hdev->bus;

> +	input_dev->id.vendor = hdev->vendor;

> +	input_dev->id.product = hdev->product;

> +	input_dev->id.version = hdev->version;

> +	input_dev->uniq = hdev->uniq;

> +

> +	if (name_suffix) {

> +		input_dev->name = devm_kasprintf(&hdev->dev, GFP_KERNEL, "%s %s", hdev->name,

> +				name_suffix);

> +		if (!input_dev->name)

> +			return ERR_PTR(-ENOMEM);

> +	} else

> +		input_dev->name = hdev->name;

> +


As per [1], please use braces around the body of the `else`.


> +	input_set_drvdata(input_dev, hdev);

> +

> +	return input_dev;

> +}

> [...]

> +static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *report,

> +		u8 *data, int size)

> +{

> +	struct hid_device *hdev = ps_dev->hdev;

> +	struct dualsense *ds = (struct dualsense *)ps_dev;


I believe `container_of(ps_dev, struct dualsense, base)` would be preferable here
(and everywhere this pattern emerges).


> +	struct dualsense_input_report *ds_report;

> +	uint8_t value;

> +

> +	/* DualSense in USB uses the full HID report for reportID 1, but

> +	 * Bluetooth uses a minimal HID report for reportID 1 and reports

> +	 * the full report using reportID 49.

> +	 */

> +	if (report->id == DS_INPUT_REPORT_USB && hdev->bus == BUS_USB) {

> +		ds_report = (struct dualsense_input_report *)&data[1];

> +	} else {

> +		hid_err(hdev, "Unhandled reportID=%d\n", report->id);

> +		return -1;

> +	}

> +

> +	input_report_abs(ds->gamepad, ABS_X, ds_report->x);

> +	input_report_abs(ds->gamepad, ABS_Y, ds_report->y);

> +	input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);

> +	input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);

> +	input_report_abs(ds->gamepad, ABS_Z, ds_report->z);

> +	input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);

> +

> +	value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH;

> +	if (value > 7)

> +		value = 8; /* center */

> +	input_report_abs(ds->gamepad, ABS_HAT0X, ps_gamepad_hat_mapping[value].x);

> +	input_report_abs(ds->gamepad, ABS_HAT0Y, ps_gamepad_hat_mapping[value].y);

> +

> +	input_report_key(ds->gamepad, BTN_WEST, ds_report->buttons[0] & DS_BUTTONS0_SQUARE);

> +	input_report_key(ds->gamepad, BTN_SOUTH, ds_report->buttons[0] & DS_BUTTONS0_CROSS);

> +	input_report_key(ds->gamepad, BTN_EAST, ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);

> +	input_report_key(ds->gamepad, BTN_NORTH, ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);

> +	input_report_key(ds->gamepad, BTN_TL, ds_report->buttons[1] & DS_BUTTONS1_L1);

> +	input_report_key(ds->gamepad, BTN_TR, ds_report->buttons[1] & DS_BUTTONS1_R1);

> +	input_report_key(ds->gamepad, BTN_TL2, ds_report->buttons[1] & DS_BUTTONS1_L2);

> +	input_report_key(ds->gamepad, BTN_TR2, ds_report->buttons[1] & DS_BUTTONS1_R2);

> +	input_report_key(ds->gamepad, BTN_SELECT, ds_report->buttons[1] & DS_BUTTONS1_CREATE);

> +	input_report_key(ds->gamepad, BTN_START, ds_report->buttons[1] & DS_BUTTONS1_OPTIONS);

> +	input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);

> +	input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);

> +	input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);


Possibly this could be replaced with a loop? I have something like this in mind:

```
struct ps_gamepad_button {
  unsigned int code;
  uint8_t button_idx;
  uint8_t mask;
} ps_gamepad_buttons[] = {...};

for (...) {
  struct ps_gamepad_button *b = ...;
  input_report_key(...);
}
```

Or is there any reason why the unrolled version is preffered that I'm missing?


> +	input_sync(ds->gamepad);

> +

> +	return 0;

> +}

> +

> +static struct ps_device *dualsense_create(struct hid_device *hdev)

> +{

> +	struct dualsense *ds;

> +	int ret;

> +

> +	ds = devm_kzalloc(&hdev->dev, sizeof(*ds), GFP_KERNEL);

> +	if (!ds)

> +		return ERR_PTR(-ENOMEM);

> +

> +	/* Patch version to allow userspace to distinguish between

> +	 * hid-generic vs hid-playstation axis and button mapping.

> +	 */

> +	hdev->version |= 0x8000;


Maybe that '0x8000' could be given a name?


> +

> +	ds->base.hdev = hdev;

> +	ds->base.parse_report = dualsense_parse_report;

> +	hid_set_drvdata(hdev, ds);

> +

> +	ds->gamepad = ps_gamepad_create(hdev);

> +	if (IS_ERR(ds->gamepad)) {

> +		ret = PTR_ERR(ds->gamepad);

> +		goto err;

> +	}

> +

> +	return (struct ps_device *)ds;


I believe using `&ds->base` instead of `(struct ps_device *)ds` would be somewhat
better as it does not subvert the type system as much.


> +

> +err:

> +	return ERR_PTR(ret);

> +}

> +

> +static int ps_raw_event(struct hid_device *hdev, struct hid_report *report,

> +		u8 *data, int size)

> +{

> +	struct ps_device *dev = hid_get_drvdata(hdev);

> +

> +	if (dev && dev->parse_report)

> +		return dev->parse_report(dev, report, data, size);

> +

> +	return 0;

> +}

> +

> +static int ps_probe(struct hid_device *hdev, const struct hid_device_id *id)

> +{

> +	struct ps_device *dev;

> +	int ret;

> +

> +	ret = hid_parse(hdev);

> +	if (ret) {

> +		hid_err(hdev, "parse failed\n");

> +		return ret;

> +	}

> +

> +	ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW);

> +	if (ret) {

> +		hid_err(hdev, "hw start failed\n");

> +		return ret;

> +	}

> +

> +	ret = hid_hw_open(hdev);

> +	if (ret) {

> +		hid_err(hdev, "hw open failed\n");

> +		goto err_stop;

> +	}

> +

> +	if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER) {

> +		dev = dualsense_create(hdev);

> +		if (IS_ERR(dev)) {

> +			hid_err(hdev, "Failed to create dualsense.\n");

> +			ret = PTR_ERR(dev);

> +			goto err_close;

> +		}

> +	} else {


When would this be possible?


> +		hid_err(hdev, "Unhandled device\n");

> +		ret = -EINVAL;


Assuming it's possible, I believe `-ENODEV` is a better error code here.


> +		goto err_close;

> +	}

> +

> +	return ret;

> +

> +err_close:

> +	hid_hw_close(hdev);

> +err_stop:

> +	hid_hw_stop(hdev);

> +	return ret;

> +}

> [...]

> +static const struct hid_device_id ps_devices[] = {

> +	{ HID_USB_DEVICE(USB_VENDOR_ID_SONY, USB_DEVICE_ID_SONY_PS5_CONTROLLER),

> +		.driver_data = 0 },

> [...]


`.driver_data` would be initialized to zero anyways, why is it necessary to do
so explicitly?


[1]: https://www.kernel.org/doc/html/latest/process/coding-style.html


Regards,
Barnabás Pőcze
Roderick Colenbrander Dec. 27, 2020, 11:04 p.m. UTC | #2
Hi Barnabás,

Thanks for your review.

On Sun, Dec 27, 2020 at 8:24 AM Barnabás Pőcze <pobrn@protonmail.com> wrote:
>

> Hi

>

>

> 2020. december 19., szombat 7:23 keltezéssel, Roderick Colenbrander írta:

>

> > [...]

> > diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c

> > new file mode 100644

> > index 000000000000..8dbd0ae7e082

> > --- /dev/null

> > +++ b/drivers/hid/hid-playstation.c

> > @@ -0,0 +1,317 @@

> > +// SPDX-License-Identifier: GPL-2.0-or-later

> > +/*

> > + *  HID driver for Sony DualSense(TM) controller.

> > + *

> > + *  Copyright (c) 2020 Sony Interactive Entertainment

> > + */

> > +

> > +#include <linux/device.h>

> > +#include <linux/hid.h>

> > +#include <linux/input/mt.h>

> > +#include <linux/module.h>

> > +#include <linux/crc32.h>

> > +#include <asm/unaligned.h>

> > +

>

> I believe it would be preferable to keep the list of includes lexicographically

> sorted.

>

>

> > +#include "hid-ids.h"

> > +

> > +/* Base class for playstation devices. */

> > +struct ps_device {

> > +     struct hid_device *hdev;

> > +

> > +     int (*parse_report)(struct ps_device *dev, struct hid_report *report, u8 *data, int size);

> > +};

> > +

> > +#define DS_INPUT_REPORT_USB                  0x01

> > +

> > +/* Button masks for DualSense input report. */

> > +#define DS_BUTTONS0_HAT_SWITCH       GENMASK(3, 0)

> > +#define DS_BUTTONS0_SQUARE   BIT(4)

> > +#define DS_BUTTONS0_CROSS    BIT(5)

> > +#define DS_BUTTONS0_CIRCLE   BIT(6)

> > +#define DS_BUTTONS0_TRIANGLE BIT(7)

> > +#define DS_BUTTONS1_L1               BIT(0)

> > +#define DS_BUTTONS1_R1               BIT(1)

> > +#define DS_BUTTONS1_L2               BIT(2)

> > +#define DS_BUTTONS1_R2               BIT(3)

> > +#define DS_BUTTONS1_CREATE   BIT(4)

> > +#define DS_BUTTONS1_OPTIONS  BIT(5)

> > +#define DS_BUTTONS1_L3               BIT(6)

> > +#define DS_BUTTONS1_R3               BIT(7)

> > +#define DS_BUTTONS2_PS_HOME  BIT(0)

> > +#define DS_BUTTONS2_TOUCHPAD BIT(1)

>

> I believe it would be preferable to explicitly include everything you need

> and not to count on other headers indirectly including it for you. In this

> case `linux/bits.h` is not included.

>

>

> > [...]

> > +/* Common gamepad buttons across DualShock 3 / 4 and DualSense.

> > + * Note: for device with a touchpad, touchpad button is not included

> > + *        as it will be part of the touchpad device.

> > + */

> > +static int ps_gamepad_buttons[] = {

>

> Any reason why it's not `const`?


It should be const.

>

>

> > +     BTN_WEST, /* Square */

> > +     BTN_NORTH, /* Triangle */

> > +     BTN_EAST, /* Circle */

> > +     BTN_SOUTH, /* Cross */

> > +     BTN_TL, /* L1 */

> > +     BTN_TR, /* R1 */

> > +     BTN_TL2, /* L2 */

> > +     BTN_TR2, /* R2 */

> > +     BTN_SELECT, /* Create (PS5) / Share (PS4) */

> > +     BTN_START, /* Option */

> > +     BTN_THUMBL, /* L3 */

> > +     BTN_THUMBR, /* R3 */

> > +     BTN_MODE, /* PS Home */

> > +};

> > [...]

> > +static struct input_dev *ps_allocate_input_dev(struct hid_device *hdev, const char *name_suffix)

> > +{

> > +     struct input_dev *input_dev;

> > +

> > +     input_dev = devm_input_allocate_device(&hdev->dev);

> > +     if (!input_dev)

> > +             return ERR_PTR(-ENOMEM);

> > +

> > +     input_dev->id.bustype = hdev->bus;

> > +     input_dev->id.vendor = hdev->vendor;

> > +     input_dev->id.product = hdev->product;

> > +     input_dev->id.version = hdev->version;

> > +     input_dev->uniq = hdev->uniq;

> > +

> > +     if (name_suffix) {

> > +             input_dev->name = devm_kasprintf(&hdev->dev, GFP_KERNEL, "%s %s", hdev->name,

> > +                             name_suffix);

> > +             if (!input_dev->name)

> > +                     return ERR_PTR(-ENOMEM);

> > +     } else

> > +             input_dev->name = hdev->name;

> > +

>

> As per [1], please use braces around the body of the `else`.

>

>

> > +     input_set_drvdata(input_dev, hdev);

> > +

> > +     return input_dev;

> > +}

> > [...]

> > +static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *report,

> > +             u8 *data, int size)

> > +{

> > +     struct hid_device *hdev = ps_dev->hdev;

> > +     struct dualsense *ds = (struct dualsense *)ps_dev;

>

> I believe `container_of(ps_dev, struct dualsense, base)` would be preferable here

> (and everywhere this pattern emerges).


Agreed.

>

> > +     struct dualsense_input_report *ds_report;

> > +     uint8_t value;

> > +

> > +     /* DualSense in USB uses the full HID report for reportID 1, but

> > +      * Bluetooth uses a minimal HID report for reportID 1 and reports

> > +      * the full report using reportID 49.

> > +      */

> > +     if (report->id == DS_INPUT_REPORT_USB && hdev->bus == BUS_USB) {

> > +             ds_report = (struct dualsense_input_report *)&data[1];

> > +     } else {

> > +             hid_err(hdev, "Unhandled reportID=%d\n", report->id);

> > +             return -1;

> > +     }

> > +

> > +     input_report_abs(ds->gamepad, ABS_X, ds_report->x);

> > +     input_report_abs(ds->gamepad, ABS_Y, ds_report->y);

> > +     input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);

> > +     input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);

> > +     input_report_abs(ds->gamepad, ABS_Z, ds_report->z);

> > +     input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);

> > +

> > +     value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH;

> > +     if (value > 7)

> > +             value = 8; /* center */

> > +     input_report_abs(ds->gamepad, ABS_HAT0X, ps_gamepad_hat_mapping[value].x);

> > +     input_report_abs(ds->gamepad, ABS_HAT0Y, ps_gamepad_hat_mapping[value].y);

> > +

> > +     input_report_key(ds->gamepad, BTN_WEST, ds_report->buttons[0] & DS_BUTTONS0_SQUARE);

> > +     input_report_key(ds->gamepad, BTN_SOUTH, ds_report->buttons[0] & DS_BUTTONS0_CROSS);

> > +     input_report_key(ds->gamepad, BTN_EAST, ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);

> > +     input_report_key(ds->gamepad, BTN_NORTH, ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);

> > +     input_report_key(ds->gamepad, BTN_TL, ds_report->buttons[1] & DS_BUTTONS1_L1);

> > +     input_report_key(ds->gamepad, BTN_TR, ds_report->buttons[1] & DS_BUTTONS1_R1);

> > +     input_report_key(ds->gamepad, BTN_TL2, ds_report->buttons[1] & DS_BUTTONS1_L2);

> > +     input_report_key(ds->gamepad, BTN_TR2, ds_report->buttons[1] & DS_BUTTONS1_R2);

> > +     input_report_key(ds->gamepad, BTN_SELECT, ds_report->buttons[1] & DS_BUTTONS1_CREATE);

> > +     input_report_key(ds->gamepad, BTN_START, ds_report->buttons[1] & DS_BUTTONS1_OPTIONS);

> > +     input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);

> > +     input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);

> > +     input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);

>

> Possibly this could be replaced with a loop? I have something like this in mind:

>

> ```

> struct ps_gamepad_button {

>   unsigned int code;

>   uint8_t button_idx;

>   uint8_t mask;

> } ps_gamepad_buttons[] = {...};

>

> for (...) {

>   struct ps_gamepad_button *b = ...;

>   input_report_key(...);

> }

> ```

>

> Or is there any reason why the unrolled version is preffered that I'm missing?


It can be done from a loop. Main reason for unrolled was that it is
actually less code and potentially a tiny bit faster, but I bet a
compiler would have unrolled it anyway. I don't know what I want to do
here. Being explicit feels nice (other drivers do something similar).

>

> > +     input_sync(ds->gamepad);

> > +

> > +     return 0;

> > +}

> > +

> > +static struct ps_device *dualsense_create(struct hid_device *hdev)

> > +{

> > +     struct dualsense *ds;

> > +     int ret;

> > +

> > +     ds = devm_kzalloc(&hdev->dev, sizeof(*ds), GFP_KERNEL);

> > +     if (!ds)

> > +             return ERR_PTR(-ENOMEM);

> > +

> > +     /* Patch version to allow userspace to distinguish between

> > +      * hid-generic vs hid-playstation axis and button mapping.

> > +      */

> > +     hdev->version |= 0x8000;

>

> Maybe that '0x8000' could be given a name?


Will do so. Calling it for now 'HID_PLAYSTATION_VERSION_PATCH' or
something like that.

>

>

> > +

> > +     ds->base.hdev = hdev;

> > +     ds->base.parse_report = dualsense_parse_report;

> > +     hid_set_drvdata(hdev, ds);

> > +

> > +     ds->gamepad = ps_gamepad_create(hdev);

> > +     if (IS_ERR(ds->gamepad)) {

> > +             ret = PTR_ERR(ds->gamepad);

> > +             goto err;

> > +     }

> > +

> > +     return (struct ps_device *)ds;

>

> I believe using `&ds->base` instead of `(struct ps_device *)ds` would be somewhat

> better as it does not subvert the type system as much.


Thanks, yeah that's cleaner.

>

>

> > +

> > +err:

> > +     return ERR_PTR(ret);

> > +}

> > +

> > +static int ps_raw_event(struct hid_device *hdev, struct hid_report *report,

> > +             u8 *data, int size)

> > +{

> > +     struct ps_device *dev = hid_get_drvdata(hdev);

> > +

> > +     if (dev && dev->parse_report)

> > +             return dev->parse_report(dev, report, data, size);

> > +

> > +     return 0;

> > +}

> > +

> > +static int ps_probe(struct hid_device *hdev, const struct hid_device_id *id)

> > +{

> > +     struct ps_device *dev;

> > +     int ret;

> > +

> > +     ret = hid_parse(hdev);

> > +     if (ret) {

> > +             hid_err(hdev, "parse failed\n");

> > +             return ret;

> > +     }

> > +

> > +     ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW);

> > +     if (ret) {

> > +             hid_err(hdev, "hw start failed\n");

> > +             return ret;

> > +     }

> > +

> > +     ret = hid_hw_open(hdev);

> > +     if (ret) {

> > +             hid_err(hdev, "hw open failed\n");

> > +             goto err_stop;

> > +     }

> > +

> > +     if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER) {

> > +             dev = dualsense_create(hdev);

> > +             if (IS_ERR(dev)) {

> > +                     hid_err(hdev, "Failed to create dualsense.\n");

> > +                     ret = PTR_ERR(dev);

> > +                     goto err_close;

> > +             }

> > +     } else {

>

> When would this be possible?


It isn't possible right now. A colleague really wanted me to add (I
originally didn't have it in an internal build), but I don't mind
taking it out.

>

>

> > +             hid_err(hdev, "Unhandled device\n");

> > +             ret = -EINVAL;

>

> Assuming it's possible, I believe `-ENODEV` is a better error code here.

>

>

> > +             goto err_close;

> > +     }

> > +

> > +     return ret;

> > +

> > +err_close:

> > +     hid_hw_close(hdev);

> > +err_stop:

> > +     hid_hw_stop(hdev);

> > +     return ret;

> > +}

> > [...]

> > +static const struct hid_device_id ps_devices[] = {

> > +     { HID_USB_DEVICE(USB_VENDOR_ID_SONY, USB_DEVICE_ID_SONY_PS5_CONTROLLER),

> > +             .driver_data = 0 },

> > [...]

>

> `.driver_data` would be initialized to zero anyways, why is it necessary to do

> so explicitly?


It is not needed.

>

>

> [1]: https://www.kernel.org/doc/html/latest/process/coding-style.html

>

>

> Regards,

> Barnabás Pőcze


Regards,
Roderick
Barnabás Pőcze Dec. 29, 2020, 7:12 p.m. UTC | #3
2020. december 28., hétfő 0:04 keltezéssel, Roderick Colenbrander írta:

> [...]

> > > +     struct dualsense_input_report *ds_report;

> > > +     uint8_t value;

> > > +

> > > +     /* DualSense in USB uses the full HID report for reportID 1, but

> > > +      * Bluetooth uses a minimal HID report for reportID 1 and reports

> > > +      * the full report using reportID 49.

> > > +      */

> > > +     if (report->id == DS_INPUT_REPORT_USB && hdev->bus == BUS_USB) {

> > > +             ds_report = (struct dualsense_input_report *)&data[1];

> > > +     } else {

> > > +             hid_err(hdev, "Unhandled reportID=%d\n", report->id);

> > > +             return -1;

> > > +     }

> > > +

> > > +     input_report_abs(ds->gamepad, ABS_X, ds_report->x);

> > > +     input_report_abs(ds->gamepad, ABS_Y, ds_report->y);

> > > +     input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);

> > > +     input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);

> > > +     input_report_abs(ds->gamepad, ABS_Z, ds_report->z);

> > > +     input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);

> > > +

> > > +     value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH;

> > > +     if (value > 7)

> > > +             value = 8; /* center */

> > > +     input_report_abs(ds->gamepad, ABS_HAT0X, ps_gamepad_hat_mapping[value].x);

> > > +     input_report_abs(ds->gamepad, ABS_HAT0Y, ps_gamepad_hat_mapping[value].y);

> > > +

> > > +     input_report_key(ds->gamepad, BTN_WEST, ds_report->buttons[0] & DS_BUTTONS0_SQUARE);

> > > +     input_report_key(ds->gamepad, BTN_SOUTH, ds_report->buttons[0] & DS_BUTTONS0_CROSS);

> > > +     input_report_key(ds->gamepad, BTN_EAST, ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);

> > > +     input_report_key(ds->gamepad, BTN_NORTH, ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);

> > > +     input_report_key(ds->gamepad, BTN_TL, ds_report->buttons[1] & DS_BUTTONS1_L1);

> > > +     input_report_key(ds->gamepad, BTN_TR, ds_report->buttons[1] & DS_BUTTONS1_R1);

> > > +     input_report_key(ds->gamepad, BTN_TL2, ds_report->buttons[1] & DS_BUTTONS1_L2);

> > > +     input_report_key(ds->gamepad, BTN_TR2, ds_report->buttons[1] & DS_BUTTONS1_R2);

> > > +     input_report_key(ds->gamepad, BTN_SELECT, ds_report->buttons[1] & DS_BUTTONS1_CREATE);

> > > +     input_report_key(ds->gamepad, BTN_START, ds_report->buttons[1] & DS_BUTTONS1_OPTIONS);

> > > +     input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);

> > > +     input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);

> > > +     input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);

> >

> > Possibly this could be replaced with a loop? I have something like this in mind:

> >

> > ```

> > struct ps_gamepad_button {

> >   unsigned int code;

> >   uint8_t button_idx;

> >   uint8_t mask;

> > } ps_gamepad_buttons[] = {...};

> >

> > for (...) {

> >   struct ps_gamepad_button *b = ...;

> >   input_report_key(...);

> > }

> > ```

> >

> > Or is there any reason why the unrolled version is preffered that I'm missing?

>

> It can be done from a loop. Main reason for unrolled was that it is

> actually less code and potentially a tiny bit faster, but I bet a

> compiler would have unrolled it anyway. I don't know what I want to do

> here. Being explicit feels nice (other drivers do something similar).

> [...]


I agree that the compiler would've probably unrolled it. I'd personally consider
the loop version to be shorter as I'd not consider the static array "code" -
it's really just data initialization. Anyways, may I suggest then to align the
parameters so that the given parameter of each call starts in the same column?
I think it helps readability a good deal.
Barnabás Pőcze Dec. 31, 2020, 12:08 a.m. UTC | #4
Hi


2020. december 19., szombat 7:23 keltezéssel, Roderick Colenbrander írta:

> [...]

> +static const struct hid_device_id ps_devices[] = {

> +	{ HID_USB_DEVICE(USB_VENDOR_ID_SONY, USB_DEVICE_ID_SONY_PS5_CONTROLLER),

> +		.driver_data = 0 },

> +};

> [...]


I have come across an AUR package [1], and looking at the modifications applied
there (work-without-modifying-hid-quirks.patch), I think should be a terminating
entry in this array. And maybe `MODULE_DEVICE_TABLE()` is also missing?

[1]: https://aur.archlinux.org/packages/hid-playstation-dkms/


Regards,
Barnabás Pőcze
Roderick Colenbrander Dec. 31, 2020, 1:08 a.m. UTC | #5
Hi Barnabás,

On Wed, Dec 30, 2020 at 4:08 PM Barnabás Pőcze <pobrn@protonmail.com> wrote:
>

> Hi

>

>

> 2020. december 19., szombat 7:23 keltezéssel, Roderick Colenbrander írta:

>

> > [...]

> > +static const struct hid_device_id ps_devices[] = {

> > +     { HID_USB_DEVICE(USB_VENDOR_ID_SONY, USB_DEVICE_ID_SONY_PS5_CONTROLLER),

> > +             .driver_data = 0 },

> > +};

> > [...]

>

> I have come across an AUR package [1], and looking at the modifications applied

> there (work-without-modifying-hid-quirks.patch), I think should be a terminating

> entry in this array. And maybe `MODULE_DEVICE_TABLE()` is also missing?

>

> [1]: https://aur.archlinux.org/packages/hid-playstation-dkms/

>

>

> Regards,

> Barnabás Pőcze



Good catch, that's indeed missing. I wonder how I didn't stumble on
that (I used an unmodified kernel here and loaded it out of tree). In
any case I will add it and use it in revision 2.

Regards,
Roderick
diff mbox series

Patch

diff --git a/MAINTAINERS b/MAINTAINERS
index f81d598a8556..0ecae30af074 100644
--- a/MAINTAINERS
+++ b/MAINTAINERS
@@ -7918,6 +7918,12 @@  F:	drivers/hid/
 F:	include/linux/hid*
 F:	include/uapi/linux/hid*
 
+HID PLAYSTATION DRIVER
+M:	Roderick Colenbrander <roderick.colenbrander@sony.com>
+L:	linux-input@vger.kernel.org
+S:	Supported
+F:	drivers/hid/hid-playstation.c
+
 HID SENSOR HUB DRIVERS
 M:	Jiri Kosina <jikos@kernel.org>
 M:	Jonathan Cameron <jic23@kernel.org>
diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
index 7bdda1b5b221..d3258e806998 100644
--- a/drivers/hid/Kconfig
+++ b/drivers/hid/Kconfig
@@ -853,6 +853,15 @@  config HID_PLANTRONICS
 
 	  Say M here if you may ever plug in a Plantronics USB audio device.
 
+config HID_PLAYSTATION
+	tristate "PlayStation HID Driver"
+	default !EXPERT
+	depends on HID
+	help
+	  Provides support for Sony PS5 controllers including support for
+	  its special functionalities e.g. touchpad, lights and motion
+	  sensors.
+
 config HID_PRIMAX
 	tristate "Primax non-fully HID-compliant devices"
 	depends on HID
diff --git a/drivers/hid/Makefile b/drivers/hid/Makefile
index 014d21fe7dac..3cdbfb60ca57 100644
--- a/drivers/hid/Makefile
+++ b/drivers/hid/Makefile
@@ -94,6 +94,7 @@  hid-picolcd-$(CONFIG_HID_PICOLCD_CIR)	+= hid-picolcd_cir.o
 hid-picolcd-$(CONFIG_DEBUG_FS)		+= hid-picolcd_debugfs.o
 
 obj-$(CONFIG_HID_PLANTRONICS)	+= hid-plantronics.o
+obj-$(CONFIG_HID_PLAYSTATION)	+= hid-playstation.o
 obj-$(CONFIG_HID_PRIMAX)	+= hid-primax.o
 obj-$(CONFIG_HID_REDRAGON)	+= hid-redragon.o
 obj-$(CONFIG_HID_RETRODE)	+= hid-retrode.o
diff --git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h
index 4c5f23640f9c..70c51ec6395c 100644
--- a/drivers/hid/hid-ids.h
+++ b/drivers/hid/hid-ids.h
@@ -1072,6 +1072,7 @@ 
 #define USB_DEVICE_ID_SONY_PS4_CONTROLLER	0x05c4
 #define USB_DEVICE_ID_SONY_PS4_CONTROLLER_2	0x09cc
 #define USB_DEVICE_ID_SONY_PS4_CONTROLLER_DONGLE	0x0ba0
+#define USB_DEVICE_ID_SONY_PS5_CONTROLLER	0x0ce6
 #define USB_DEVICE_ID_SONY_MOTION_CONTROLLER	0x03d5
 #define USB_DEVICE_ID_SONY_NAVIGATION_CONTROLLER	0x042f
 #define USB_DEVICE_ID_SONY_BUZZ_CONTROLLER		0x0002
diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
new file mode 100644
index 000000000000..8dbd0ae7e082
--- /dev/null
+++ b/drivers/hid/hid-playstation.c
@@ -0,0 +1,317 @@ 
+// SPDX-License-Identifier: GPL-2.0-or-later
+/*
+ *  HID driver for Sony DualSense(TM) controller.
+ *
+ *  Copyright (c) 2020 Sony Interactive Entertainment
+ */
+
+#include <linux/device.h>
+#include <linux/hid.h>
+#include <linux/input/mt.h>
+#include <linux/module.h>
+#include <linux/crc32.h>
+#include <asm/unaligned.h>
+
+#include "hid-ids.h"
+
+/* Base class for playstation devices. */
+struct ps_device {
+	struct hid_device *hdev;
+
+	int (*parse_report)(struct ps_device *dev, struct hid_report *report, u8 *data, int size);
+};
+
+#define DS_INPUT_REPORT_USB			0x01
+
+/* Button masks for DualSense input report. */
+#define DS_BUTTONS0_HAT_SWITCH	GENMASK(3, 0)
+#define DS_BUTTONS0_SQUARE	BIT(4)
+#define DS_BUTTONS0_CROSS	BIT(5)
+#define DS_BUTTONS0_CIRCLE	BIT(6)
+#define DS_BUTTONS0_TRIANGLE	BIT(7)
+#define DS_BUTTONS1_L1		BIT(0)
+#define DS_BUTTONS1_R1		BIT(1)
+#define DS_BUTTONS1_L2		BIT(2)
+#define DS_BUTTONS1_R2		BIT(3)
+#define DS_BUTTONS1_CREATE	BIT(4)
+#define DS_BUTTONS1_OPTIONS	BIT(5)
+#define DS_BUTTONS1_L3		BIT(6)
+#define DS_BUTTONS1_R3		BIT(7)
+#define DS_BUTTONS2_PS_HOME	BIT(0)
+#define DS_BUTTONS2_TOUCHPAD	BIT(1)
+
+struct dualsense {
+	struct ps_device base;
+	struct input_dev *gamepad;
+};
+
+struct dualsense_touch_point {
+	uint8_t contact;
+	uint8_t x_lo;
+	uint8_t x_hi:4, y_lo:4;
+	uint8_t y_hi;
+} __packed;
+
+/* Main DualSense input report excluding any BT/USB specific headers. */
+struct dualsense_input_report {
+	uint8_t x, y;
+	uint8_t rx, ry;
+	uint8_t z, rz;
+	uint8_t seq_number;
+	uint8_t buttons[4];
+	uint8_t reserved[4];
+
+	/* Motion sensors */
+	__le16 gyro[3]; /* x, y, z */
+	__le16 accel[3]; /* x, y, z */
+	__le32 sensor_timestamp;
+	uint8_t reserved2;
+
+	/* Touchpad */
+	struct dualsense_touch_point points[2];
+
+	uint8_t reserved3[12];
+	uint8_t status;
+	uint8_t reserved4[11];
+} __packed;
+
+/* Common gamepad buttons across DualShock 3 / 4 and DualSense.
+ * Note: for device with a touchpad, touchpad button is not included
+ *        as it will be part of the touchpad device.
+ */
+static int ps_gamepad_buttons[] = {
+	BTN_WEST, /* Square */
+	BTN_NORTH, /* Triangle */
+	BTN_EAST, /* Circle */
+	BTN_SOUTH, /* Cross */
+	BTN_TL, /* L1 */
+	BTN_TR, /* R1 */
+	BTN_TL2, /* L2 */
+	BTN_TR2, /* R2 */
+	BTN_SELECT, /* Create (PS5) / Share (PS4) */
+	BTN_START, /* Option */
+	BTN_THUMBL, /* L3 */
+	BTN_THUMBR, /* R3 */
+	BTN_MODE, /* PS Home */
+};
+
+static const struct {int x; int y; } ps_gamepad_hat_mapping[] = {
+	{0, -1}, {1, -1}, {1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1},
+	{0, 0}
+};
+
+static struct input_dev *ps_allocate_input_dev(struct hid_device *hdev, const char *name_suffix)
+{
+	struct input_dev *input_dev;
+
+	input_dev = devm_input_allocate_device(&hdev->dev);
+	if (!input_dev)
+		return ERR_PTR(-ENOMEM);
+
+	input_dev->id.bustype = hdev->bus;
+	input_dev->id.vendor = hdev->vendor;
+	input_dev->id.product = hdev->product;
+	input_dev->id.version = hdev->version;
+	input_dev->uniq = hdev->uniq;
+
+	if (name_suffix) {
+		input_dev->name = devm_kasprintf(&hdev->dev, GFP_KERNEL, "%s %s", hdev->name,
+				name_suffix);
+		if (!input_dev->name)
+			return ERR_PTR(-ENOMEM);
+	} else
+		input_dev->name = hdev->name;
+
+	input_set_drvdata(input_dev, hdev);
+
+	return input_dev;
+}
+
+static struct input_dev *ps_gamepad_create(struct hid_device *hdev)
+{
+	struct input_dev *gamepad;
+	unsigned int i;
+	int ret;
+
+	gamepad = ps_allocate_input_dev(hdev, NULL);
+	if (IS_ERR(gamepad))
+		return ERR_PTR(-ENOMEM);
+
+	input_set_abs_params(gamepad, ABS_X, 0, 255, 0, 0);
+	input_set_abs_params(gamepad, ABS_Y, 0, 255, 0, 0);
+	input_set_abs_params(gamepad, ABS_Z, 0, 255, 0, 0);
+	input_set_abs_params(gamepad, ABS_RX, 0, 255, 0, 0);
+	input_set_abs_params(gamepad, ABS_RY, 0, 255, 0, 0);
+	input_set_abs_params(gamepad, ABS_RZ, 0, 255, 0, 0);
+
+	input_set_abs_params(gamepad, ABS_HAT0X, -1, 1, 0, 0);
+	input_set_abs_params(gamepad, ABS_HAT0Y, -1, 1, 0, 0);
+
+	for (i = 0; i < ARRAY_SIZE(ps_gamepad_buttons); i++)
+		input_set_capability(gamepad, EV_KEY, ps_gamepad_buttons[i]);
+
+	ret = input_register_device(gamepad);
+	if (ret)
+		return ERR_PTR(ret);
+
+	return gamepad;
+}
+
+static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *report,
+		u8 *data, int size)
+{
+	struct hid_device *hdev = ps_dev->hdev;
+	struct dualsense *ds = (struct dualsense *)ps_dev;
+	struct dualsense_input_report *ds_report;
+	uint8_t value;
+
+	/* DualSense in USB uses the full HID report for reportID 1, but
+	 * Bluetooth uses a minimal HID report for reportID 1 and reports
+	 * the full report using reportID 49.
+	 */
+	if (report->id == DS_INPUT_REPORT_USB && hdev->bus == BUS_USB) {
+		ds_report = (struct dualsense_input_report *)&data[1];
+	} else {
+		hid_err(hdev, "Unhandled reportID=%d\n", report->id);
+		return -1;
+	}
+
+	input_report_abs(ds->gamepad, ABS_X, ds_report->x);
+	input_report_abs(ds->gamepad, ABS_Y, ds_report->y);
+	input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);
+	input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);
+	input_report_abs(ds->gamepad, ABS_Z, ds_report->z);
+	input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);
+
+	value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH;
+	if (value > 7)
+		value = 8; /* center */
+	input_report_abs(ds->gamepad, ABS_HAT0X, ps_gamepad_hat_mapping[value].x);
+	input_report_abs(ds->gamepad, ABS_HAT0Y, ps_gamepad_hat_mapping[value].y);
+
+	input_report_key(ds->gamepad, BTN_WEST, ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
+	input_report_key(ds->gamepad, BTN_SOUTH, ds_report->buttons[0] & DS_BUTTONS0_CROSS);
+	input_report_key(ds->gamepad, BTN_EAST, ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
+	input_report_key(ds->gamepad, BTN_NORTH, ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
+	input_report_key(ds->gamepad, BTN_TL, ds_report->buttons[1] & DS_BUTTONS1_L1);
+	input_report_key(ds->gamepad, BTN_TR, ds_report->buttons[1] & DS_BUTTONS1_R1);
+	input_report_key(ds->gamepad, BTN_TL2, ds_report->buttons[1] & DS_BUTTONS1_L2);
+	input_report_key(ds->gamepad, BTN_TR2, ds_report->buttons[1] & DS_BUTTONS1_R2);
+	input_report_key(ds->gamepad, BTN_SELECT, ds_report->buttons[1] & DS_BUTTONS1_CREATE);
+	input_report_key(ds->gamepad, BTN_START, ds_report->buttons[1] & DS_BUTTONS1_OPTIONS);
+	input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);
+	input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);
+	input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+	input_sync(ds->gamepad);
+
+	return 0;
+}
+
+static struct ps_device *dualsense_create(struct hid_device *hdev)
+{
+	struct dualsense *ds;
+	int ret;
+
+	ds = devm_kzalloc(&hdev->dev, sizeof(*ds), GFP_KERNEL);
+	if (!ds)
+		return ERR_PTR(-ENOMEM);
+
+	/* Patch version to allow userspace to distinguish between
+	 * hid-generic vs hid-playstation axis and button mapping.
+	 */
+	hdev->version |= 0x8000;
+
+	ds->base.hdev = hdev;
+	ds->base.parse_report = dualsense_parse_report;
+	hid_set_drvdata(hdev, ds);
+
+	ds->gamepad = ps_gamepad_create(hdev);
+	if (IS_ERR(ds->gamepad)) {
+		ret = PTR_ERR(ds->gamepad);
+		goto err;
+	}
+
+	return (struct ps_device *)ds;
+
+err:
+	return ERR_PTR(ret);
+}
+
+static int ps_raw_event(struct hid_device *hdev, struct hid_report *report,
+		u8 *data, int size)
+{
+	struct ps_device *dev = hid_get_drvdata(hdev);
+
+	if (dev && dev->parse_report)
+		return dev->parse_report(dev, report, data, size);
+
+	return 0;
+}
+
+static int ps_probe(struct hid_device *hdev, const struct hid_device_id *id)
+{
+	struct ps_device *dev;
+	int ret;
+
+	ret = hid_parse(hdev);
+	if (ret) {
+		hid_err(hdev, "parse failed\n");
+		return ret;
+	}
+
+	ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW);
+	if (ret) {
+		hid_err(hdev, "hw start failed\n");
+		return ret;
+	}
+
+	ret = hid_hw_open(hdev);
+	if (ret) {
+		hid_err(hdev, "hw open failed\n");
+		goto err_stop;
+	}
+
+	if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER) {
+		dev = dualsense_create(hdev);
+		if (IS_ERR(dev)) {
+			hid_err(hdev, "Failed to create dualsense.\n");
+			ret = PTR_ERR(dev);
+			goto err_close;
+		}
+	} else {
+		hid_err(hdev, "Unhandled device\n");
+		ret = -EINVAL;
+		goto err_close;
+	}
+
+	return ret;
+
+err_close:
+	hid_hw_close(hdev);
+err_stop:
+	hid_hw_stop(hdev);
+	return ret;
+}
+
+static void ps_remove(struct hid_device *hdev)
+{
+	hid_hw_close(hdev);
+	hid_hw_stop(hdev);
+}
+
+static const struct hid_device_id ps_devices[] = {
+	{ HID_USB_DEVICE(USB_VENDOR_ID_SONY, USB_DEVICE_ID_SONY_PS5_CONTROLLER),
+		.driver_data = 0 },
+};
+
+static struct hid_driver ps_driver = {
+	.name             = "playstation",
+	.id_table         = ps_devices,
+	.probe            = ps_probe,
+	.remove           = ps_remove,
+	.raw_event        = ps_raw_event,
+};
+
+module_hid_driver(ps_driver);
+
+MODULE_LICENSE("GPL");
diff --git a/drivers/hid/hid-quirks.c b/drivers/hid/hid-quirks.c
index d9ca874dffac..1ca46cb445be 100644
--- a/drivers/hid/hid-quirks.c
+++ b/drivers/hid/hid-quirks.c
@@ -565,6 +565,9 @@  static const struct hid_device_id hid_have_special_driver[] = {
 #if IS_ENABLED(CONFIG_HID_PLANTRONICS)
 	{ HID_USB_DEVICE(USB_VENDOR_ID_PLANTRONICS, HID_ANY_ID) },
 #endif
+#if IS_ENABLED(CONFIG_HID_PLAYSTATION)
+	{ HID_USB_DEVICE(USB_VENDOR_ID_SONY, USB_DEVICE_ID_SONY_PS5_CONTROLLER) },
+#endif
 #if IS_ENABLED(CONFIG_HID_PRIMAX)
 	{ HID_USB_DEVICE(USB_VENDOR_ID_PRIMAX, USB_DEVICE_ID_PRIMAX_KEYBOARD) },
 #endif