Message ID | 20230428122452.4856-1-tzimmermann@suse.de |
---|---|
Headers | show |
Series | drm,fbdev: Use fbdev's I/O helpers | expand |
Thomas Zimmermann <tzimmermann@suse.de> writes: > Use info->screen_buffer when reading and writing framebuffers in > system memory. It's the correct pointer for this address space. > > The struct fb_info has a union to store the framebuffer memory. This can > either be info->screen_base if the framebuffer is stored in I/O memory, > or info->screen_buffer if the framebuffer is stored in system memory. > > As the driver operates on the latter address space, it is wrong to use > .screen_base and .screen_buffer must be used instead. This also gets > rid of casting needed due to not using the correct data type. > > Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> > --- Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Thomas Zimmermann <tzimmermann@suse.de> writes: > Use info->screen_buffer when reading and writing framebuffers in > system memory. It's the correct pointer for this address space. > > The struct fb_info has a union to store the framebuffer memory. This can > either be info->screen_base if the framebuffer is stored in I/O memory, > or info->screen_buffer if the framebuffer is stored in system memory. > > As the driver operates on the latter address space, it is wrong to use > .screen_base and .screen_buffer must be used instead. This also gets > rid of casting needed due to not using the correct data type. > > Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> > --- Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Thomas Zimmermann <tzimmermann@suse.de> writes: > Use info->screen_buffer when reading and writing framebuffers in > system memory. It's the correct pointer for this address space. > > The struct fb_info has a union to store the framebuffer memory. This can > either be info->screen_base if the framebuffer is stored in I/O memory, > or info->screen_buffer if the framebuffer is stored in system memory. > > As the driver operates on the latter address space, it is wrong to use > .screen_base and .screen_buffer must be used instead. This also gets > rid of casting needed due to not using the correct data type. > > Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> > --- Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Thomas Zimmermann <tzimmermann@suse.de> writes: > Use info->screen_buffer when reading and writing framebuffers in > system memory. It's the correct pointer for this address space. > > The struct fb_info has a union to store the framebuffer memory. This can > either be info->screen_base if the framebuffer is stored in I/O memory, > or info->screen_buffer if the framebuffer is stored in system memory. > > As the driver operates on the latter address space, it is wrong to use > .screen_base and .screen_buffer must be used instead. This also gets > rid of casting needed due to not using the correct data type. > > Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> > --- Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Thomas Zimmermann <tzimmermann@suse.de> writes: > Use info->screen_buffer when reading and writing framebuffers in > system memory. It's the correct pointer for this address space. > > The struct fb_info has a union to store the framebuffer memory. This can > either be info->screen_base if the framebuffer is stored in I/O memory, > or info->screen_buffer if the framebuffer is stored in system memory. > > As the driver operates on the latter address space, it is wrong to use > .screen_base and .screen_buffer must be used instead. This also gets > rid of casting needed due to not using the correct data type. > > Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> > --- Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Thomas Zimmermann <tzimmermann@suse.de> writes: > Use info->screen_buffer when reading and writing framebuffers in > system memory. It's the correct pointer for this address space. > > The struct fb_info has a union to store the framebuffer memory. This can > either be info->screen_base if the framebuffer is stored in I/O memory, > or info->screen_buffer if the framebuffer is stored in system memory. > > As the driver operates on the latter address space, it is wrong to use > .screen_base and .screen_buffer must be used instead. > > Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> > --- Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Thomas Zimmermann <tzimmermann@suse.de> writes: > Use info->screen_buffer when reading and writing framebuffers in > system memory. It's the correct pointer for this address space. > > The struct fb_info has a union to store the framebuffer memory. This can > either be info->screen_base if the framebuffer is stored in I/O memory, > or info->screen_buffer if the framebuffer is stored in system memory. > > As the driver operates on the latter address space, it is wrong to use > .screen_base and .screen_buffer must be used instead. This also gets > rid of casting needed due to not using the correct data type. > > Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> > --- Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Thomas Zimmermann <tzimmermann@suse.de> writes: > Use info->screen_buffer when reading and writing framebuffers in > system memory. It's the correct pointer for this address space. > > The struct fb_info has a union to store the framebuffer memory. This can > either be info->screen_base if the framebuffer is stored in I/O memory, > or info->screen_buffer if the framebuffer is stored in system memory. > > As the driver operates on the latter address space, it is wrong to use > .screen_base and .screen_buffer must be used instead. This also gets > rid of casting needed due to not using the correct data type. > > Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> > --- Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>