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[6/8] variable-index-read.sh: echo generated testcase name and formalize output directory target

Message ID 1366524583-25982-6-git-send-email-tom.gall@linaro.org
State New
Headers show

Commit Message

Tom Gall April 21, 2013, 6:09 a.m. UTC
Adjust shell script so it echos the name of the generated testcase and output the
generated testcases using the following pattern:

"spec/glsl"${es}-${version}"/execution/varible-index-read"

This uses the convention followed by the other scripts that generate testcases.

Signed-off-by: Tom Gall <tom.gall@linaro.org>
---
 generated_tests/variable-index-read.sh |   57 +++++++++++++++++++++++---------
 1 file changed, 41 insertions(+), 16 deletions(-)
diff mbox

Patch

diff --git a/generated_tests/variable-index-read.sh b/generated_tests/variable-index-read.sh
index 8fa2bc7..1dd821a 100755
--- a/generated_tests/variable-index-read.sh
+++ b/generated_tests/variable-index-read.sh
@@ -458,6 +458,14 @@  else
     esac
 fi
 
+v=${version/./}
+if [ $v -eq 100 ]; then
+	es="-es"
+fi
+
+filepath="spec/glsl"${es}-${version}"/execution/varible-index-read"
+mkdir -p ${filepath}
+
 for mode in temp uniform varying; do
     # More than 3 is unlikely to work for the varying tests due to using too
     # many varying vectors.  mat4[3] uses 12 varying vectors by itself.
@@ -468,56 +476,73 @@  for mode in temp uniform varying; do
 		idx_txt="index-"
 
 		emit_fs_rd_test $matrix_dim $array_dim $mode 1 col float \
-		    > fs-${mode}-${arr}mat${matrix_dim}-col-row-rd.shader_test
+		    > ${filepath}/fs-${mode}-${arr}mat${matrix_dim}-col-row-rd.shader_test
+		echo "${filepath}/fs-${mode}-${arr}mat${matrix_dim}-col-row-rd.shader_test"
 
 		emit_fs_rd_test $matrix_dim $array_dim $mode 1 1   float \
-		    > fs-${mode}-${arr}mat${matrix_dim}-row-rd.shader_test
+		    > ${filepath}/fs-${mode}-${arr}mat${matrix_dim}-row-rd.shader_test
+		echo "${filepath}/fs-${mode}-${arr}mat${matrix_dim}-row-rd.shader_test"
 
 		emit_fs_rd_test $matrix_dim $array_dim $mode 1 col vec${matrix_dim} \
-		    > fs-${mode}-${arr}mat${matrix_dim}-col-rd.shader_test
+		    > ${filepath}/fs-${mode}-${arr}mat${matrix_dim}-col-rd.shader_test
+		echo "${filepath}/fs-${mode}-${arr}mat${matrix_dim}-col-rd.shader_test"
 
 		emit_fs_rd_test $matrix_dim $array_dim $mode 1 1   vec${matrix_dim} \
-		    > fs-${mode}-${arr}mat${matrix_dim}-rd.shader_test
+		    > ${filepath}/fs-${mode}-${arr}mat${matrix_dim}-rd.shader_test
+		echo "${filepath}/fs-${mode}-${arr}mat${matrix_dim}-rd.shader_test"
 
 		emit_vs_rd_test $matrix_dim $array_dim $mode 1 col float \
-		    > vs-${mode}-${arr}mat${matrix_dim}-col-row-rd.shader_test
+		    > ${filepath}/vs-${mode}-${arr}mat${matrix_dim}-col-row-rd.shader_test
+		echo "${filepath}/vs-${mode}-${arr}mat${matrix_dim}-col-row-rd.shader_test"
 
 		emit_vs_rd_test $matrix_dim $array_dim $mode 1 1   float \
-		    > vs-${mode}-${arr}mat${matrix_dim}-row-rd.shader_test
+		    > ${filepath}/vs-${mode}-${arr}mat${matrix_dim}-row-rd.shader_test
+		echo "${filepath}/vs-${mode}-${arr}mat${matrix_dim}-row-rd.shader_test"
 
 		emit_vs_rd_test $matrix_dim $array_dim $mode 1 col vec${matrix_dim} \
-		    > vs-${mode}-${arr}mat${matrix_dim}-col-rd.shader_test
+		    > ${filepath}/vs-${mode}-${arr}mat${matrix_dim}-col-rd.shader_test
+		echo "${filepath}/vs-${mode}-${arr}mat${matrix_dim}-col-rd.shader_test"
 
 		emit_vs_rd_test $matrix_dim $array_dim $mode 1 1   vec${matrix_dim} \
-		    > vs-${mode}-${arr}mat${matrix_dim}-rd.shader_test
+		    > ${filepath}/vs-${mode}-${arr}mat${matrix_dim}-rd.shader_test
+		echo "${filepath}/vs-${mode}-${arr}mat${matrix_dim}-rd.shader_test"
+
 	    else
 		arr=""
 		idx_txt=""
 	    fi
 
 	    emit_fs_rd_test $matrix_dim $array_dim $mode index col float \
-		> fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-rd.shader_test
+		> ${filepath}/fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-rd.shader_test
+		echo "${filepath}/fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-rd.shader_test"
 
 	    emit_fs_rd_test $matrix_dim $array_dim $mode index 1   float \
-		> fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-rd.shader_test
+		> ${filepath}/fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-rd.shader_test
+		echo "${filepath}/fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-rd.shader_test"
 
 	    emit_fs_rd_test $matrix_dim $array_dim $mode index col vec${matrix_dim} \
-		> fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-rd.shader_test
+		> ${filepath}/fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-rd.shader_test
+		echo "${filepath}/fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-rd.shader_test"
 
 	    emit_fs_rd_test $matrix_dim $array_dim $mode index 1   vec${matrix_dim} \
-		> fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}rd.shader_test
+		> ${filepath}/fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}rd.shader_test
+		echo "${filepath}/fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}rd.shader_test"
 
 	    emit_vs_rd_test $matrix_dim $array_dim $mode index col float \
-		> vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-rd.shader_test
+		> ${filepath}/vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-rd.shader_test
+		echo "${filepath}/vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-rd.shader_test"
 
 	    emit_vs_rd_test $matrix_dim $array_dim $mode index 1   float \
-		> vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-rd.shader_test
+		> ${filepath}/vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-rd.shader_test
+		echo "${filepath}/vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-rd.shader_test"
 
 	    emit_vs_rd_test $matrix_dim $array_dim $mode index col vec${matrix_dim} \
-		> vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-rd.shader_test
+		> ${filepath}/vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-rd.shader_test
+		echo "${filepath}/vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-rd.shader_test"
 
 	    emit_vs_rd_test $matrix_dim $array_dim $mode index 1   vec${matrix_dim} \
-		> vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}rd.shader_test
+		> ${filepath}/vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}rd.shader_test
+		echo "${filepath}/vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}rd.shader_test"
 	done
     done
 done