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[v3,02/16] tcg: Avoid stores to unaligned addresses

Message ID 1398713302-29657-3-git-send-email-rth@twiddle.net
State Superseded
Headers show

Commit Message

Richard Henderson April 28, 2014, 7:28 p.m. UTC
From: Peter Maydell <peter.maydell@linaro.org>

Avoid stores to unaligned addresses in TCG code generation, by using the
usual memcpy() approach. (Using bswap.h would drag a lot of QEMU baggage
into TCG, so it's simpler just to do direct memcpy() here.)

Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
---
 tcg/tcg.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)
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Patch

diff --git a/tcg/tcg.c b/tcg/tcg.c
index e71f7a0..293f00b 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -125,21 +125,21 @@  static inline void tcg_out8(TCGContext *s, uint8_t v)
 static inline void tcg_out16(TCGContext *s, uint16_t v)
 {
     uint8_t *p = s->code_ptr;
-    *(uint16_t *)p = v;
+    memcpy(p, &v, sizeof(v));
     s->code_ptr = p + 2;
 }
 
 static inline void tcg_out32(TCGContext *s, uint32_t v)
 {
     uint8_t *p = s->code_ptr;
-    *(uint32_t *)p = v;
+    memcpy(p, &v, sizeof(v));
     s->code_ptr = p + 4;
 }
 
 static inline void tcg_out64(TCGContext *s, uint64_t v)
 {
     uint8_t *p = s->code_ptr;
-    *(uint64_t *)p = v;
+    memcpy(p, &v, sizeof(v));
     s->code_ptr = p + 8;
 }