=== added file 'INSTALL'
@@ -0,0 +1,13 @@
+glmark2 uses the WAF build system.
+
+To configure glmark2 use:
+
+$ ./waf configure [--gl --glesv2 --data-path=DATA_PATH --prefix=PREFIX]
+
+To build use:
+
+$ ./waf
+
+To install use:
+
+$ ./waf install --destdir=DESTDIR
=== removed file 'Makefile'
@@ -1,24 +0,0 @@
-INSTALL = install -D
-INSTALL_DATA = $(INSTALL) -m644
-
-PKG_DEPS = sdl gl glu
-PKG_LIBS = $(shell pkg-config --libs $(PKG_DEPS))
-PKG_CFLAGS = $(shell pkg-config --cflags $(PKG_DEPS))
-
-ALL_CFLAGS = -Wall -g -O2 $(CFLAGS) $(PKG_CFLAGS)
-ALL_DEFINES = -DGLMARK_DATA_PATH=\"$(GLMARK_DATA_PATH)\" $(DEFINES)
-
-SRCS = $(wildcard *.cpp)
-OBJS = $(SRCS:.cpp=.o)
-
-.cpp.o:
- $(CXX) $(ALL_CFLAGS) $(ALL_DEFINES) -c $< -o $@
-
-glmark: $(OBJS)
- $(CXX) -o glmark $(LDFLAGS) $(PKG_LIBS) $(OBJS)
-
-install: glmark
- $(INSTALL) glmark $(DESTDIR)/usr/bin/glmark
-
-clean:
- -rm glmark $(OBJS)
=== added file 'README'
@@ -0,0 +1,16 @@
+glmark2 is a port of the glmark OpenGL benchmark to OpenGL 2.0 and ES 2.0.
+
+To build glmark2 you need:
+
+ * libSDL 1.2
+
+and for OpenGL 2.0:
+
+ * libGL
+
+or for OpenGL ES 2.0:
+
+ * libEGL
+ * libGLESv2
+
+Read the INSTALL files for installation instructions,