Message ID | 20210901223037.2964665-3-roderick.colenbrander@sony.com |
---|---|
State | Superseded |
Headers | show |
Series | HID: playstation: add LED support | expand |
Hi! > Player LEDs are commonly found on game controllers from Nintendo and Sony > to indicate a player ID across a number of LEDs. For example, "Player 2" > might be indicated as "-x--" on a device with 4 LEDs where "x" means on. > > This patch introduces a new LED_FUNCTION_PLAYER to properly indicate > player LEDs from the kernel. Until now there was no good standard, which > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER. > > Note: management of Player IDs is left to user space, though a kernel > driver may pick a default value. > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> > --- > Documentation/leds/well-known-leds.txt | 14 ++++++++++++++ > include/dt-bindings/leds/common.h | 3 +++ > 2 files changed, 17 insertions(+) > > diff --git a/Documentation/leds/well-known-leds.txt b/Documentation/leds/well-known-leds.txt > index 4a8b9dc4bf52..2160382c86be 100644 > --- a/Documentation/leds/well-known-leds.txt > +++ b/Documentation/leds/well-known-leds.txt > @@ -16,6 +16,20 @@ but then try the legacy ones, too. > > Notice there's a list of functions in include/dt-bindings/leds/common.h . > > +* Gamepads and joysticks > + > +Game controllers may feature LEDs to indicate a player number. This is commonly > +used on game consoles in which multiple controllers can be connected to a system. > +The "player LEDs" are then programmed with a pattern to indicate a particular > +player. For example, a game controller with 4 LEDs, may be programmed with "x---" > +to indicate player 1, "-x--" to indicate player 2 etcetera where "x" means on. > +Input drivers can utilize the LED class to expose the individual player LEDs > +of a game controller using the function "player". Thank you. > +Note: tracking and management of Player IDs is the responsibility of user space, > +though drivers may pick a default value. I'm not sure we want kernel to do that. > +Good: "input*:*:player-{1,2,3,4,5} This goes to the top. > +++ b/include/dt-bindings/leds/common.h > @@ -60,6 +60,9 @@ > #define LED_FUNCTION_MICMUTE "micmute" > #define LED_FUNCTION_MUTE "mute" > > +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */ > +#define LED_FUNCTION_PLAYER "player" > + Let's not add this. For consistency we'd need defines player-1, player-2, ... We don't need the define at all. I guess this should go through my tree? Best regards, Pavel
On Fri, 3 Sep 2021, Pavel Machek wrote: > > Player LEDs are commonly found on game controllers from Nintendo and Sony > > to indicate a player ID across a number of LEDs. For example, "Player 2" > > might be indicated as "-x--" on a device with 4 LEDs where "x" means on. > > > > This patch introduces a new LED_FUNCTION_PLAYER to properly indicate > > player LEDs from the kernel. Until now there was no good standard, which > > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and > > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER. > > > > Note: management of Player IDs is left to user space, though a kernel > > driver may pick a default value. > > > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> > > --- > > Documentation/leds/well-known-leds.txt | 14 ++++++++++++++ > > include/dt-bindings/leds/common.h | 3 +++ > > 2 files changed, 17 insertions(+) > > > > diff --git a/Documentation/leds/well-known-leds.txt b/Documentation/leds/well-known-leds.txt > > index 4a8b9dc4bf52..2160382c86be 100644 > > --- a/Documentation/leds/well-known-leds.txt > > +++ b/Documentation/leds/well-known-leds.txt > > @@ -16,6 +16,20 @@ but then try the legacy ones, too. > > > > Notice there's a list of functions in include/dt-bindings/leds/common.h . > > > > +* Gamepads and joysticks > > + > > +Game controllers may feature LEDs to indicate a player number. This is commonly > > +used on game consoles in which multiple controllers can be connected to a system. > > +The "player LEDs" are then programmed with a pattern to indicate a particular > > +player. For example, a game controller with 4 LEDs, may be programmed with "x---" > > +to indicate player 1, "-x--" to indicate player 2 etcetera where "x" means on. > > +Input drivers can utilize the LED class to expose the individual player LEDs > > +of a game controller using the function "player". > > Thank you. > > > +Note: tracking and management of Player IDs is the responsibility of user space, > > +though drivers may pick a default value. > > I'm not sure we want kernel to do that. > > > +Good: "input*:*:player-{1,2,3,4,5} > > This goes to the top. > > > +++ b/include/dt-bindings/leds/common.h > > @@ -60,6 +60,9 @@ > > #define LED_FUNCTION_MICMUTE "micmute" > > #define LED_FUNCTION_MUTE "mute" > > > > +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */ > > +#define LED_FUNCTION_PLAYER "player" > > + > > Let's not add this. For consistency we'd need defines player-1, player-2, ... We don't > need the define at all. > > I guess this should go through my tree? Once you provide your Reviewed/Acked-by, I can take it through my tree with the rest of the series. Thanks,
diff --git a/Documentation/leds/well-known-leds.txt b/Documentation/leds/well-known-leds.txt index 4a8b9dc4bf52..2160382c86be 100644 --- a/Documentation/leds/well-known-leds.txt +++ b/Documentation/leds/well-known-leds.txt @@ -16,6 +16,20 @@ but then try the legacy ones, too. Notice there's a list of functions in include/dt-bindings/leds/common.h . +* Gamepads and joysticks + +Game controllers may feature LEDs to indicate a player number. This is commonly +used on game consoles in which multiple controllers can be connected to a system. +The "player LEDs" are then programmed with a pattern to indicate a particular +player. For example, a game controller with 4 LEDs, may be programmed with "x---" +to indicate player 1, "-x--" to indicate player 2 etcetera where "x" means on. +Input drivers can utilize the LED class to expose the individual player LEDs +of a game controller using the function "player". +Note: tracking and management of Player IDs is the responsibility of user space, +though drivers may pick a default value. + +Good: "input*:*:player-{1,2,3,4,5} + * Keyboards Good: "input*:*:capslock" diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h index 52b619d44ba2..94999c250e4d 100644 --- a/include/dt-bindings/leds/common.h +++ b/include/dt-bindings/leds/common.h @@ -60,6 +60,9 @@ #define LED_FUNCTION_MICMUTE "micmute" #define LED_FUNCTION_MUTE "mute" +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */ +#define LED_FUNCTION_PLAYER "player" + /* Miscelleaus functions. Use functions above if you can. */ #define LED_FUNCTION_ACTIVITY "activity" #define LED_FUNCTION_ALARM "alarm"
Player LEDs are commonly found on game controllers from Nintendo and Sony to indicate a player ID across a number of LEDs. For example, "Player 2" might be indicated as "-x--" on a device with 4 LEDs where "x" means on. This patch introduces a new LED_FUNCTION_PLAYER to properly indicate player LEDs from the kernel. Until now there was no good standard, which resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER. Note: management of Player IDs is left to user space, though a kernel driver may pick a default value. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> --- Documentation/leds/well-known-leds.txt | 14 ++++++++++++++ include/dt-bindings/leds/common.h | 3 +++ 2 files changed, 17 insertions(+)