Message ID | 20210908165539.3102929-3-roderick.colenbrander@sony.com |
---|---|
State | Accepted |
Commit | 61177c088a57bed259122f3c7bc6d61984936a12 |
Headers | show |
Series | HID: playstation: add LED support | expand |
On Wed, 8 Sep 2021, Roderick Colenbrander wrote: > Player LEDs are commonly found on game controllers from Nintendo and Sony > to indicate a player ID across a number of LEDs. For example, "Player 2" > might be indicated as "-x--" on a device with 4 LEDs where "x" means on. > > This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate > player LEDs from the kernel. Until now there was no good standard, which > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx. > > Note: management of Player IDs is left to user space, though a kernel > driver may pick a default value. > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> > --- > Documentation/leds/well-known-leds.txt | 14 ++++++++++++++ > include/dt-bindings/leds/common.h | 7 +++++++ > 2 files changed, 21 insertions(+) Pavel, could you please eventually Ack this, so that I can take it together with the rest? Thanks, -- Jiri Kosina SUSE Labs
Hi! > > Player LEDs are commonly found on game controllers from Nintendo and Sony > > to indicate a player ID across a number of LEDs. For example, "Player 2" > > might be indicated as "-x--" on a device with 4 LEDs where "x" means on. > > > > This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate > > player LEDs from the kernel. Until now there was no good standard, which > > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and > > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx. > > > > Note: management of Player IDs is left to user space, though a kernel > > driver may pick a default value. > > > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> > > --- > > Documentation/leds/well-known-leds.txt | 14 ++++++++++++++ > > include/dt-bindings/leds/common.h | 7 +++++++ > > 2 files changed, 21 insertions(+) > > Pavel, could you please eventually Ack this, so that I can take it > together with the rest? I'm willing to take Documentation/leds/well-known-leds.txt part through LED tree. I don't like the common.h change; either avoid the define or put it into your local header. Best regards, Pavel -- http://www.livejournal.com/~pavelmachek
diff --git a/Documentation/leds/well-known-leds.txt b/Documentation/leds/well-known-leds.txt index 4a8b9dc4bf52..2160382c86be 100644 --- a/Documentation/leds/well-known-leds.txt +++ b/Documentation/leds/well-known-leds.txt @@ -16,6 +16,20 @@ but then try the legacy ones, too. Notice there's a list of functions in include/dt-bindings/leds/common.h . +* Gamepads and joysticks + +Game controllers may feature LEDs to indicate a player number. This is commonly +used on game consoles in which multiple controllers can be connected to a system. +The "player LEDs" are then programmed with a pattern to indicate a particular +player. For example, a game controller with 4 LEDs, may be programmed with "x---" +to indicate player 1, "-x--" to indicate player 2 etcetera where "x" means on. +Input drivers can utilize the LED class to expose the individual player LEDs +of a game controller using the function "player". +Note: tracking and management of Player IDs is the responsibility of user space, +though drivers may pick a default value. + +Good: "input*:*:player-{1,2,3,4,5} + * Keyboards Good: "input*:*:capslock" diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h index 52b619d44ba2..3be89a7c20a9 100644 --- a/include/dt-bindings/leds/common.h +++ b/include/dt-bindings/leds/common.h @@ -60,6 +60,13 @@ #define LED_FUNCTION_MICMUTE "micmute" #define LED_FUNCTION_MUTE "mute" +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */ +#define LED_FUNCTION_PLAYER1 "player-1" +#define LED_FUNCTION_PLAYER2 "player-2" +#define LED_FUNCTION_PLAYER3 "player-3" +#define LED_FUNCTION_PLAYER4 "player-4" +#define LED_FUNCTION_PLAYER5 "player-5" + /* Miscelleaus functions. Use functions above if you can. */ #define LED_FUNCTION_ACTIVITY "activity" #define LED_FUNCTION_ALARM "alarm"
Player LEDs are commonly found on game controllers from Nintendo and Sony to indicate a player ID across a number of LEDs. For example, "Player 2" might be indicated as "-x--" on a device with 4 LEDs where "x" means on. This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate player LEDs from the kernel. Until now there was no good standard, which resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx. Note: management of Player IDs is left to user space, though a kernel driver may pick a default value. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> --- Documentation/leds/well-known-leds.txt | 14 ++++++++++++++ include/dt-bindings/leds/common.h | 7 +++++++ 2 files changed, 21 insertions(+)