@@ -37,6 +37,9 @@ struct omap_fbdev {
struct drm_framebuffer *fb;
struct drm_gem_object *bo;
bool ywrap_enabled;
+
+ /* for deferred dmm roll when getting called in atomic ctx */
+ struct work_struct work;
};
static void omap_fbdev_flush(struct fb_info *fbi, int x, int y, int w, int h);
@@ -75,12 +78,22 @@ static void omap_fbdev_imageblit(struct fb_info *fbi,
image->width, image->height);
}
+static void pan_worker(struct work_struct *work)
+{
+ struct omap_fbdev *fbdev = container_of(work, struct omap_fbdev, work);
+ struct fb_info *fbi = fbdev->base.fbdev;
+ int npages;
+
+ /* DMM roll shifts in 4K pages: */
+ npages = fbi->fix.line_length >> PAGE_SHIFT;
+ omap_gem_roll(fbdev->bo, fbi->var.yoffset * npages);
+}
+
static int omap_fbdev_pan_display(struct fb_var_screeninfo *var,
struct fb_info *fbi)
{
struct drm_fb_helper *helper = get_fb(fbi);
struct omap_fbdev *fbdev = to_omap_fbdev(helper);
- int npages;
if (!helper)
goto fallback;
@@ -88,9 +101,12 @@ static int omap_fbdev_pan_display(struct fb_var_screeninfo *var,
if (!fbdev->ywrap_enabled)
goto fallback;
- /* DMM roll shifts in 4K pages: */
- npages = fbi->fix.line_length >> PAGE_SHIFT;
- omap_gem_roll(fbdev->bo, var->yoffset * npages);
+ if (drm_can_sleep()) {
+ pan_worker(&fbdev->work);
+ } else {
+ struct omap_drm_private *priv = helper->dev->dev_private;
+ queue_work(priv->wq, &fbdev->work);
+ }
return 0;
@@ -336,6 +352,8 @@ struct drm_fb_helper *omap_fbdev_init(struct drm_device *dev)
goto fail;
}
+ INIT_WORK(&fbdev->work, pan_worker);
+
helper = &fbdev->base;
helper->funcs = &omap_fb_helper_funcs;
@@ -566,6 +566,8 @@ fail:
/* Set scrolling position. This allows us to implement fast scrolling
* for console.
+ *
+ * Call only from non-atomic contexts.
*/
int omap_gem_roll(struct drm_gem_object *obj, uint32_t roll)
{
@@ -580,18 +582,6 @@ int omap_gem_roll(struct drm_gem_object *obj, uint32_t roll)
omap_obj->roll = roll;
- if (in_atomic() || mutex_is_locked(&obj->dev->struct_mutex)) {
- /* this can get called from fbcon in atomic context.. so
- * just ignore it and wait for next time called from
- * interruptible context to update the PAT.. the result
- * may be that user sees wrap-around instead of scrolling
- * momentarily on the screen. If we wanted to be fancier
- * we could perhaps schedule some workqueue work at this
- * point.
- */
- return 0;
- }
-
mutex_lock(&obj->dev->struct_mutex);
/* if we aren't mapped yet, we don't need to do anything */