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[3/3] HID: nvidia-shield: Update Thunderstrike LED instance name to use id

Message ID 20230807163620.16855-3-rrameshbabu@nvidia.com
State Accepted
Commit 77fe1fed4741b14ccf5abf19dc794cc5928c1ac8
Headers show
Series [1/3] HID: nvidia-shield: Remove led_classdev_unregister in thunderstrike_create | expand

Commit Message

Rahul Rameshbabu Aug. 7, 2023, 4:36 p.m. UTC
Previously would let led_classdev handle renaming when name collision
occurred. Now that an ID allocator is used to uniquely identify multiple
Thunderstrike controllers, generate unique led device names.

Signed-off-by: Rahul Rameshbabu <rrameshbabu@nvidia.com>
---
 drivers/hid/hid-nvidia-shield.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)
diff mbox series

Patch

diff --git a/drivers/hid/hid-nvidia-shield.c b/drivers/hid/hid-nvidia-shield.c
index 1612de3ef4c5..43784bb57d3f 100644
--- a/drivers/hid/hid-nvidia-shield.c
+++ b/drivers/hid/hid-nvidia-shield.c
@@ -798,7 +798,8 @@  static inline int thunderstrike_led_create(struct thunderstrike *ts)
 {
 	struct led_classdev *led = &ts->led_dev;
 
-	led->name = "thunderstrike:blue:led";
+	led->name = devm_kasprintf(&ts->base.hdev->dev, GFP_KERNEL,
+				   "thunderstrike%d:blue:led", ts->id);
 	led->max_brightness = 1;
 	led->flags = LED_CORE_SUSPENDRESUME;
 	led->brightness_get = &thunderstrike_led_get_brightness;