@@ -386,23 +386,13 @@ float64 HELPER(frecpx_f64)(float64 a, float_status *fpst)
float32 HELPER(fcvtx_f64_to_f32)(float64 a, CPUARMState *env)
{
- /* Von Neumann rounding is implemented by using round-to-zero
- * and then setting the LSB of the result if Inexact was raised.
- */
float32 r;
float_status *fpst = &env->vfp.fp_status;
- float_status tstat = *fpst;
- int exflags;
+ int old = get_float_rounding_mode(fpst);
- set_float_rounding_mode(float_round_to_zero, &tstat);
- set_float_exception_flags(0, &tstat);
- r = float64_to_float32(a, &tstat);
- exflags = get_float_exception_flags(&tstat);
- if (exflags & float_flag_inexact) {
- r = make_float32(float32_val(r) | 1);
- }
- exflags |= get_float_exception_flags(fpst);
- set_float_exception_flags(exflags, fpst);
+ set_float_rounding_mode(float_round_to_odd, fpst);
+ r = float64_to_float32(a, fpst);
+ set_float_rounding_mode(old, fpst);
return r;
}
Softfloat has native support for round-to-odd. Use it. Signed-off-by: Richard Henderson <richard.henderson@linaro.org> --- target/arm/tcg/helper-a64.c | 18 ++++-------------- 1 file changed, 4 insertions(+), 14 deletions(-)