@@ -1169,49 +1169,50 @@ static void a6xx_gmu_shutdown(struct a6xx_gmu *gmu)
struct a6xx_gpu *a6xx_gpu = container_of(gmu, struct a6xx_gpu, gmu);
struct adreno_gpu *adreno_gpu = &a6xx_gpu->base;
u32 val;
+ int ret;
/*
- * The GMU may still be in slumber unless the GPU started so check and
- * skip putting it back into slumber if so
+ * GMU firmware's internal power state gets messed up if we send "prepare_slumber" hfi when
+ * oob_gpu handshake wasn't done after the last wake up. So do a dummy handshake here when
+ * required
*/
- val = gmu_read(gmu, REG_A6XX_GPU_GMU_CX_GMU_RPMH_POWER_STATE);
+ if (adreno_gpu->base.needs_hw_init) {
+ if (a6xx_gmu_set_oob(&a6xx_gpu->gmu, GMU_OOB_GPU_SET))
+ goto force_off;
- if (val != 0xf) {
- int ret = a6xx_gmu_wait_for_idle(gmu);
+ a6xx_gmu_clear_oob(&a6xx_gpu->gmu, GMU_OOB_GPU_SET);
+ }
- /* If the GMU isn't responding assume it is hung */
- if (ret) {
- a6xx_gmu_force_off(gmu);
- return;
- }
+ ret = a6xx_gmu_wait_for_idle(gmu);
- a6xx_bus_clear_pending_transactions(adreno_gpu, a6xx_gpu->hung);
+ /* If the GMU isn't responding assume it is hung */
+ if (ret)
+ goto force_off;
- /* tell the GMU we want to slumber */
- ret = a6xx_gmu_notify_slumber(gmu);
- if (ret) {
- a6xx_gmu_force_off(gmu);
- return;
- }
+ a6xx_bus_clear_pending_transactions(adreno_gpu, a6xx_gpu->hung);
- ret = gmu_poll_timeout(gmu,
- REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS, val,
- !(val & A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS_GPUBUSYIGNAHB),
- 100, 10000);
+ /* tell the GMU we want to slumber */
+ ret = a6xx_gmu_notify_slumber(gmu);
+ if (ret)
+ goto force_off;
- /*
- * Let the user know we failed to slumber but don't worry too
- * much because we are powering down anyway
- */
+ ret = gmu_poll_timeout(gmu,
+ REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS, val,
+ !(val & A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS_GPUBUSYIGNAHB),
+ 100, 10000);
- if (ret)
- DRM_DEV_ERROR(gmu->dev,
- "Unable to slumber GMU: status = 0%x/0%x\n",
- gmu_read(gmu,
- REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS),
- gmu_read(gmu,
- REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS2));
- }
+ /*
+ * Let the user know we failed to slumber but don't worry too
+ * much because we are powering down anyway
+ */
+
+ if (ret)
+ DRM_DEV_ERROR(gmu->dev,
+ "Unable to slumber GMU: status = 0%x/0%x\n",
+ gmu_read(gmu,
+ REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS),
+ gmu_read(gmu,
+ REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS2));
/* Turn off HFI */
a6xx_hfi_stop(gmu);
@@ -1221,6 +1222,11 @@ static void a6xx_gmu_shutdown(struct a6xx_gmu *gmu)
/* Tell RPMh to power off the GPU */
a6xx_rpmh_stop(gmu);
+
+ return;
+
+force_off:
+ a6xx_gmu_force_off(gmu);
}
It was observed on sc7180 (A618 gpu) that GPU votes for GX rail and CNOC BCM nodes were not removed after GPU suspend. This was because we skipped sending 'prepare-slumber' request to gmu during suspend sequence in some cases. So, make sure we always call prepare-suspend hfi during suspend. Also, calling prepare-suspend without a prior oob-gpu handshake messes up gmu firmware's internal state. So, do that when required. Fixes: 4b565ca5a2cb ("drm/msm: Add A6XX device support") Signed-off-by: Akhil P Oommen <quic_akhilpo@quicinc.com> --- drivers/gpu/drm/msm/adreno/a6xx_gmu.c | 72 +++++++++++++++++++---------------- 1 file changed, 39 insertions(+), 33 deletions(-) --- base-commit: 72d0af4accd965dc32f504440d74d0a4d18bf781 change-id: 20250110-adreno-sys-suspend-fix-c5bc7beea0c4 Best regards,