=== modified file 'src/composite-test-simple-blur.cc'
--- src/composite-test-simple-blur.cc	2012-03-20 16:24:50 +0000
+++ src/composite-test-simple-blur.cc	2012-03-23 21:04:23 +0000
@@ -299,22 +299,29 @@
 // Private structure used to avoid contaminating composite-test.h with all of
 // the CompositeTestSimpleBlur internal classes.
 //
+typedef map<unsigned int, RenderWindowBlur*> BlurWindowMapType;
 struct BlurPrivate
 {
     RenderScreen screen;
     RenderClearImage desktop;
-    map<unsigned int, RenderWindowBlur*> windowMap;
+    BlurWindowMapType windowMap;
     int screen_width;
     int screen_height;
     double lastUpdateTime;
     float window_scale_factor;
+    unsigned int passes;
+    unsigned int radius;
+    bool separable;
 
     BlurPrivate() : 
         desktop(GLCOMPBENCH_DATA_PATH"/background.png"),
         screen_width(0),
         screen_height(0),
         lastUpdateTime(0),
-        window_scale_factor(0.4) {}
+        window_scale_factor(0),
+        passes(0),
+        radius(0),
+        separable(false) {}
 
     ~BlurPrivate() {}
 };
@@ -339,7 +346,7 @@
 
 CompositeTestSimpleBlur::~CompositeTestSimpleBlur()
 {
-    for (map<unsigned int, RenderWindowBlur*>::iterator winIt = priv_->windowMap.begin();
+    for (BlurWindowMapType::iterator winIt = priv_->windowMap.begin();
          winIt != priv_->windowMap.end();
          winIt++)
     {
@@ -372,9 +379,9 @@
 {
     // See how our options tell us to behave...
     priv_->window_scale_factor = Util::fromString<float>(options_["window-size"].value);
-    unsigned int passes(Util::fromString<unsigned int>(options_["passes"].value));
-    unsigned int radius(Util::fromString<unsigned int>(options_["blur-radius"].value));
-    bool separable(options_["separable"].value == "true");
+    priv_->passes = Util::fromString<unsigned int>(options_["passes"].value);
+    priv_->radius = Util::fromString<unsigned int>(options_["blur-radius"].value);
+    priv_->separable = (options_["separable"].value == "true");
 
     // Ensure we get a transparent clear color for all following operations
     glClearColor(0.0, 0.0, 0.0, 0.0);
@@ -401,7 +408,7 @@
         window_size *= priv_->window_scale_factor;
         clamp_size(window_size);
         vec2 corner_offset(window_size / 2.0);
-        RenderWindowBlur* ro = new RenderWindowBlur(passes, radius, separable);
+        RenderWindowBlur* ro = new RenderWindowBlur(priv_->passes, priv_->radius, priv_->separable);
         ro->init(program_);
         ro->set_background(win->get_texture().i);
         vec2 center(screen_size.x() * (0.5 + 0.25 * cos(i * angular_step)),
@@ -448,21 +455,34 @@
         {
             continue;
         }
+        vec2 window_size(cw->width(), cw->height());
+        window_size *= priv_->window_scale_factor;
+        clamp_size(window_size);
+        vec2 corner_offset(window_size / 2.0);
+        vec2 center(screen_size.x() * (0.5 + 0.25 * cos(i * angular_step)),
+                    screen_size.y() * (0.5 + 0.25 * sin(i * angular_step)));
         unsigned int winHandle(cw->get_xwindow());
-        map<unsigned int, RenderWindowBlur*>::iterator roIt = priv_->windowMap.find(winHandle);
+        BlurWindowMapType::iterator roIt = priv_->windowMap.find(winHandle);
         if (roIt == priv_->windowMap.end())
         {
-            Log::debug("Failed to find window 0x%x in window map\n", winHandle);
-            continue;
+            // This window either wasn't present during prepare_for_run, or
+            // when the last draw was triggered, so we'll add a render object
+            // for it to the map.
+            RenderWindowBlur* ro = new RenderWindowBlur(priv_->passes, priv_->radius, priv_->separable);
+            ro->init(program_);
+            pair<BlurWindowMapType::iterator, bool> retState = 
+                priv_->windowMap.insert(make_pair(cw->get_xwindow(), ro));
+            if (!retState.second)
+            {
+                // Map insertion failed.  This shouldn't happen, but we need to
+                // check anyway.
+                Log::error("Failed to insert new render object into window map\n");
+                continue;
+            }
+            roIt = retState.first;
         }
         RenderWindowBlur* ro = roIt->second;
         ro->refresh_window(cw->get_texture().i);
-        vec2 window_size(cw->width(), cw->height());
-        window_size *= priv_->window_scale_factor;
-        clamp_size(window_size);
-        vec2 corner_offset(window_size / 2.0);
-        vec2 center(screen_size.x() * (0.5 + 0.25 * cos(i * angular_step)),
-                    screen_size.y() * (0.5 + 0.25 * sin(i * angular_step)));
         ro->position(center - corner_offset);
         ro->resize(window_size);
         ro->render_to(priv_->desktop);

