diff --git a/include/asm-generic/div64.h b/include/asm-generic/div64.h
index 47aa1e2134..c3612873e4 100644
--- a/include/asm-generic/div64.h
+++ b/include/asm-generic/div64.h
@@ -4,6 +4,9 @@
  * Copyright (C) 2003 Bernardo Innocenti <bernie@develer.com>
  * Based on former asm-ppc/div64.h and asm-m68knommu/div64.h
  *
+ * Optimization for constant divisors on 32-bit machines:
+ * Copyright (C) 2006-2015 Nicolas Pitre
+ *
  * The semantics of do_div() are:
  *
  * uint32_t do_div(uint64_t *n, uint32_t base)
@@ -32,6 +35,154 @@
 
 #elif BITS_PER_LONG == 32
 
+/* macroized fls implementation to ensure proper constant propagation */
+#define __div64_fls(bits)						\
+({								\
+	unsigned int __left = (bits), __nr = 0;			\
+	if (__left & 0xffff0000) __nr += 16, __left >>= 16;	\
+	if (__left & 0x0000ff00) __nr +=  8, __left >>=  8;	\
+	if (__left & 0x000000f0) __nr +=  4, __left >>=  4;	\
+	if (__left & 0x0000000c) __nr +=  2, __left >>=  2;	\
+	if (__left & 0x00000002) __nr +=  1;			\
+	__nr;							\
+})
+
+/*
+ * If the divisor happens to be constant, we determine the appropriate
+ * inverse at compile time to turn the division into a few inline
+ * multiplications which ought to be much faster. And yet only if compiling
+ * with a sufficiently recent gcc version to perform proper 64-bit constant
+ * propagation.
+ *
+ * (It is unfortunate that gcc doesn't perform all this internally.)
+ */
+
+#ifndef __div64_const32_is_OK
+#define __div64_const32_is_OK (__GNUC__ >= 4)
+#endif
+
+#define __div64_const32(n, ___b)					\
+({									\
+	/*								\
+	 * Multiplication by reciprocal of b: n / b = n * (p / b) / p	\
+	 *								\
+	 * We rely on the fact that most of this code gets optimized	\
+	 * away at compile time due to constant propagation and only	\
+	 * a few multiplication instructions should remain.		\
+	 * Hence this monstrous macro (static inline doesn't always	\
+	 * do the trick here).						\
+	 */								\
+	uint64_t ___res, ___x, ___t, ___m, ___n = (n);			\
+	uint32_t ___p, ___bias, ___m_lo, ___m_hi, ___n_lo, ___n_hi;	\
+									\
+	/* determine number of bits to represent b */			\
+	___p = 1 << __div64_fls(___b);					\
+									\
+	/* compute m = ((p << 64) + b - 1) / b */			\
+	___m = (~0ULL / ___b) * ___p;					\
+	___m += (((~0ULL % ___b + 1) * ___p) + ___b - 1) / ___b;	\
+									\
+	/* one less than the dividend with highest result */		\
+	___x = ~0ULL / ___b * ___b - 1;					\
+									\
+	/* test our ___m with res = m * x / (p << 64) */		\
+	___res = ((___m & 0xffffffff) * (___x & 0xffffffff)) >> 32;	\
+	___t = ___res += (___m & 0xffffffff) * (___x >> 32);		\
+	___res += (___x & 0xffffffff) * (___m >> 32);			\
+	___t = (___res < ___t) ? (1ULL << 32) : 0;			\
+	___res = (___res >> 32) + ___t;					\
+	___res += (___m >> 32) * (___x >> 32);				\
+	___res /= ___p;							\
+									\
+	/* Now sanitize and optimize what we've got. */			\
+	if (~0ULL % (___b / (___b & -___b)) == 0) {			\
+		/* special case, can be simplified to ... */		\
+		___n /= (___b & -___b);					\
+		___m = ~0ULL / (___b / (___b & -___b));			\
+		___p = 1;						\
+		___bias = 1;						\
+	} else if (___res != ___x / ___b) {				\
+		/*							\
+		 * We can't get away without a bias to compensate	\
+		 * for bit truncation errors.  To avoid it we'd need an	\
+		 * additional bit to represent m which would overflow	\
+		 * a 64-bit variable.					\
+		 *							\
+		 * Instead we do m = p / b and n / b = (n * m + m) / p.	\
+		 */							\
+		___bias = 1;						\
+		/* Compute m = (p << 64) / b */				\
+		___m = (~0ULL / ___b) * ___p;				\
+		___m += ((~0ULL % ___b + 1) * ___p) / ___b;		\
+	} else {							\
+		/*							\
+		 * Reduce m / p, and try to clear bit 31 of m when	\
+		 * possible, otherwise that'll need extra overflow	\
+		 * handling later.					\
+		 */							\
+		uint32_t ___bits = -(___m & -___m);			\
+		___bits |= ___m >> 32;					\
+		___bits = (~___bits) << 1;				\
+		/*							\
+		 * If ___bits == 0 then setting bit 31 is  unavoidable.	\
+		 * Simply apply the maximum possible reduction in that	\
+		 * case. Otherwise the MSB of ___bits indicates the	\
+		 * best reduction we should apply.			\
+		 */							\
+		if (!___bits) {						\
+			___p /= (___m & -___m);				\
+			___m /= (___m & -___m);				\
+		} else {						\
+			___p >>= __div64_fls(___bits);			\
+			___m >>= __div64_fls(___bits);			\
+		}							\
+		/* No bias needed. */					\
+		___bias = 0;						\
+	}								\
+									\
+	/*								\
+	 * Now we have a combination of 2 conditions:			\
+	 *								\
+	 * 1) whether or not we need to apply a bias, and		\
+	 *								\
+	 * 2) whether or not there might be an overflow in the cross	\
+	 *    product determined by (___m & ((1 << 63) | (1 << 31))).	\
+	 *								\
+	 * Select the best way to do (m_bias + m * n) / (p << 64).	\
+	 * From now on there will be actual runtime code generated.	\
+	 */								\
+									\
+	___m_lo = ___m;							\
+	___m_hi = ___m >> 32;						\
+	___n_lo = ___n;							\
+	___n_hi = ___n >> 32;						\
+									\
+	if (!___bias) {							\
+		___res = ((uint64_t)___m_lo * ___n_lo) >> 32;		\
+	} else if (!(___m & ((1ULL << 63) | (1ULL << 31)))) {		\
+		___res = (___m + (uint64_t)___m_lo * ___n_lo) >> 32;	\
+	} else {							\
+		___res = ___m + (uint64_t)___m_lo * ___n_lo;		\
+		___t = (___res < ___m) ? (1ULL << 32) : 0;		\
+		___res = (___res >> 32) + ___t;				\
+	}								\
+									\
+	if (!(___m & ((1ULL << 63) | (1ULL << 31)))) {			\
+		___res += (uint64_t)___m_lo * ___n_hi;			\
+		___res += (uint64_t)___m_hi * ___n_lo;			\
+		___res >>= 32;						\
+	} else {							\
+		___t = ___res += (uint64_t)___m_lo * ___n_hi;		\
+		___res += (uint64_t)___m_hi * ___n_lo;			\
+		___t = (___res < ___t) ? (1ULL << 32) : 0;		\
+		___res = (___res >> 32) + ___t;				\
+	}								\
+									\
+	___res += (uint64_t)___m_hi * ___n_hi;				\
+									\
+	___res /= ___p;							\
+})
+
 extern uint32_t __div64_32(uint64_t *dividend, uint32_t divisor);
 
 /* The unnecessary pointer compare is there
@@ -46,6 +197,14 @@ extern uint32_t __div64_32(uint64_t *dividend, uint32_t divisor);
 		/* constant power of 2: gcc is fine */	\
 		__rem = (n) & (__base - 1);		\
 		(n) /= __base;				\
+	} else if (__div64_const32_is_OK &&		\
+		   __builtin_constant_p(__base) &&	\
+		   __base != 0) {			\
+		uint32_t __res_lo, __n_lo = (n);	\
+		(n) = __div64_const32(n, __base);	\
+		/* the remainder can be computed with 32-bit regs */ \
+		__res_lo = (n);				\
+		__rem = __n_lo - __res_lo * __base;	\
 	} else if (likely(((n) >> 32) == 0)) {		\
 		__rem = (uint32_t)(n) % __base;		\
 		(n) = (uint32_t)(n) / __base;		\
