@@ -101,7 +101,7 @@ extern bool have_zbb;
#define TCG_TARGET_HAS_div_i32 1
#define TCG_TARGET_HAS_rem_i32 1
#define TCG_TARGET_HAS_div2_i32 0
-#define TCG_TARGET_HAS_rot_i32 0
+#define TCG_TARGET_HAS_rot_i32 have_zbb
#define TCG_TARGET_HAS_deposit_i32 0
#define TCG_TARGET_HAS_extract_i32 0
#define TCG_TARGET_HAS_sextract_i32 0
@@ -136,7 +136,7 @@ extern bool have_zbb;
#define TCG_TARGET_HAS_div_i64 1
#define TCG_TARGET_HAS_rem_i64 1
#define TCG_TARGET_HAS_div2_i64 0
-#define TCG_TARGET_HAS_rot_i64 0
+#define TCG_TARGET_HAS_rot_i64 have_zbb
#define TCG_TARGET_HAS_deposit_i64 0
#define TCG_TARGET_HAS_extract_i64 0
#define TCG_TARGET_HAS_sextract_i64 0
@@ -1457,6 +1457,36 @@ static void tcg_out_op(TCGContext *s, TCGOpcode opc,
}
break;
+ case INDEX_op_rotl_i32:
+ if (c2) {
+ tcg_out_opc_imm(s, OPC_RORIW, a0, a1, -a2 & 0x1f);
+ } else {
+ tcg_out_opc_reg(s, OPC_ROLW, a0, a1, a2);
+ }
+ break;
+ case INDEX_op_rotl_i64:
+ if (c2) {
+ tcg_out_opc_imm(s, OPC_RORI, a0, a1, -a2 & 0x3f);
+ } else {
+ tcg_out_opc_reg(s, OPC_ROL, a0, a1, a2);
+ }
+ break;
+
+ case INDEX_op_rotr_i32:
+ if (c2) {
+ tcg_out_opc_imm(s, OPC_RORIW, a0, a1, a2 & 0x1f);
+ } else {
+ tcg_out_opc_reg(s, OPC_RORW, a0, a1, a2);
+ }
+ break;
+ case INDEX_op_rotr_i64:
+ if (c2) {
+ tcg_out_opc_imm(s, OPC_RORI, a0, a1, a2 & 0x3f);
+ } else {
+ tcg_out_opc_reg(s, OPC_ROR, a0, a1, a2);
+ }
+ break;
+
case INDEX_op_add2_i32:
tcg_out_addsub2(s, a0, a1, a2, args[3], args[4], args[5],
const_args[4], const_args[5], false, true);
@@ -1632,9 +1662,13 @@ static TCGConstraintSetIndex tcg_target_op_def(TCGOpcode op)
case INDEX_op_shl_i32:
case INDEX_op_shr_i32:
case INDEX_op_sar_i32:
+ case INDEX_op_rotl_i32:
+ case INDEX_op_rotr_i32:
case INDEX_op_shl_i64:
case INDEX_op_shr_i64:
case INDEX_op_sar_i64:
+ case INDEX_op_rotl_i64:
+ case INDEX_op_rotr_i64:
return C_O1_I2(r, r, ri);
case INDEX_op_brcond_i32: